$darkmode
Specialized Texture component in double precision. More...
#include <component.h>
Static Public Member Functions | |
| static void | Name (std::vector< std::string > &name) |
Static Public Member Functions inherited from vcg::vertex::TexCoord< TexCoord2< double, 1 >, TT > | |
| static bool | HasTexCoord () |
| static void | Name (std::vector< std::string > &name) |
Additional Inherited Members | |
Public Types inherited from vcg::vertex::TexCoord< TexCoord2< double, 1 >, TT > | |
| typedef TexCoord2< double, 1 > | TexCoordType |
Public Member Functions inherited from vcg::vertex::TexCoord< TexCoord2< double, 1 >, TT > | |
| const TexCoordType & | T () const |
| Return a const reference to the Texture Coordinate. | |
| TexCoordType & | T () |
| const TexCoordType & | cT () const |
| void | ImportData (const RightValueType &rVert) |
Specialized Texture component in double precision.