$darkmode
Specialized Normal component in floating point precision. More...
#include <component.h>
Static Public Member Functions | |
| static void | Name (std::vector< std::string > &name) |
Static Public Member Functions inherited from vcg::vertex::Normal< vcg::Point3f, T > | |
| static bool | HasNormal () |
| static void | Name (std::vector< std::string > &name) |
Additional Inherited Members | |
Public Types inherited from vcg::vertex::Normal< vcg::Point3f, T > | |
| typedef vcg::Point3f | NormalType |
Public Member Functions inherited from vcg::vertex::Normal< vcg::Point3f, T > | |
| const NormalType & | N () const |
| Return a const reference to the normal of the vertex. | |
| NormalType & | N () |
| Return a reference to the normal of the vertex. | |
| const NormalType & | cN () const |
| Return a const reference to the normal of the vertex. | |
| void | ImportData (const RightValueType &rVert) |
Specialized Normal component in floating point precision.