$darkmode
Per vertex Incremental Mark. More...
#include <component.h>
Public Member Functions | |
| int & | IMark () |
| int | IMark () const |
| int | cIMark () const |
| void | InitIMark () |
| template<class RightValueType > | |
| void | ImportData (const RightValueType &rightF) |
Static Public Member Functions | |
| static bool | HasMark () |
| static void | Name (std::vector< std::string > &name) |
Per vertex Incremental Mark.
It is just an int that allows to efficently (in constant time) un-mark the whole mesh.