$darkmode
Component: Per edge Incremental Mark More...
#include <component.h>
Public Member Functions | |
| void | InitIMark () |
| int & | IMark () |
| int | cIMark () const |
| template<class RightValueType > | |
| void | ImportData (const RightValueType &rightE) |
Static Public Member Functions | |
| static bool | HasMark () |
| static bool | HasMarkOcc () |
| static void | Name (std::vector< std::string > &name) |
Component: Per edge Incremental Mark
An int that allows to efficently un-mark the whole mesh.