$darkmode
Component: Per edge Color More...
#include <component.h>
Public Types | |
| typedef A | ColorType |
Public Member Functions | |
| ColorType & | C () |
| const ColorType & | C () const |
| const ColorType & | cC () const |
| template<class LeftV > | |
| void | ImportData (const LeftV &left) |
Static Public Member Functions | |
| static bool | HasColor () |
| static void | Name (std::vector< std::string > &name) |
Component: Per edge Color
Usually most of the library expects a color stored as 4 unsigned chars (so the component you use is a vertex::Color4b) but you can also use float for the color components.