$darkmode
This is the complete list of members for vcg::tri::UpdateColor< MeshType >, including all inherited members.
| ALL_CHANNELS enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| BLUE_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| ColorApplyDiff(Color4b old_color, Color4b new_color, float intensity) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorBrightnessContrast(Color4b c, float brightness, float contrast) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorDesaturate(Color4b c, int method) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorEqualize(Color4b c, int cdf_l[256], int cdf_r[256], int cdf_g[256], int cdf_b[256], unsigned int rgbMask) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorLevels(Color4b c, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorMul(Color4b c, float factor) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorPow(Color4b c, float exponent) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ColorWhiteBalance(Color4b c, Color4b unbalancedWhite) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ComputeAvgLightness(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ComputeLightness(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ComputeLuminosity(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| CoordType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| DesaturationMethods enum name (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| EdgeIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| FaceIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| FacePointer typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| FaceType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| GREEN_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| M_AVERAGE enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| M_LIGHTNESS enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| M_LUMINOSITY enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| NO_CHANNELS enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| PerEdgeQualityRamp(MeshType &m, ScalarType minq=0, ScalarType maxq=0, bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerFaceConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerFaceFromVertex(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerFaceQualityGray(MeshType &m, ScalarType minq=0, ScalarType maxq=0) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerFaceQualityRamp(MeshType &m, ScalarType minq=0, ScalarType maxq=0, bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerFaceRandom(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerFaceRandomConnectedComponent(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerTetraConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerTetraQualityRamp(MeshType &m, ScalarType minq=0., ScalarType maxq=0., bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexAddNoise(MeshType &m, int noiseBits, bool onSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexBorderFlag(MeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White, Color4b MixColor=Color4b::Cyan) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexBrightness(MeshType &m, float amount, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexBrightnessContrast(MeshType &m, float brightness, float contrast, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexColourisation(MeshType &m, Color4b c, float intensity, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexContrast(MeshType &m, float factor, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexDesaturation(MeshType &m, int method, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexEqualize(MeshType &m, unsigned int rgbMask, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexFromFace(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexFromTetra(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexGamma(MeshType &m, float gamma, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexInvert(MeshType &m, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexLevels(MeshType &m, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexPerlinColoring(MeshType &m, ScalarType period, CoordType offset=CoordType(0, 0, 0), Color4b color1=Color4b::Black, Color4b color2=Color4b::White, bool onSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexPerlinNoise(MeshType &m, CoordType period, CoordType offset=CoordType(0, 0, 0), bool onSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexQualityGray(MeshType &m, ScalarType minq=0, ScalarType maxq=0) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexQualityRamp(MeshType &m, ScalarType minq=0., ScalarType maxq=0., vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexQualityRampParula(MeshType &m, ScalarType minq=0., ScalarType maxq=0.) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexThresholding(MeshType &m, float threshold, const Color4b c1=Color4< unsigned char >::Black, const Color4b c2=Color4< unsigned char >::White, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| PerVertexWhiteBalance(MeshType &m, Color4b userColor, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| RED_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| rgbChMask enum name (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| ScalarType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| TetraIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| TetraPointer typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| TetraType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| ValueApplyDiff(int old_value, int new_value, float intensity) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ValueBrightnessContrast(unsigned char ivalue, float brightness, float contrast) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ValueEqualize(int cdfValue, int cdfMin, int cdfMax) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ValueLevels(int value, float gamma, float in_min, float in_max, float out_min, float out_max) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ValueMul(int value, float factor) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| ValuePow(float value, float exponent) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
| VertexIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| VertexPointer typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
| VertexType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > |