| AllEdge(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| AllFace(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| AllVertex(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| AllVertex(MeshType &m, VertexSampler &ps, bool onlySelected) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| Ceil enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
| checkPoissonDisk(SampleSHT &sht, const Point3< ScalarType > &p, ScalarType radius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| ComputePoissonDiskRadius(MeshType &origMesh, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| ComputePoissonSampleNum(MeshType &origMesh, ScalarType diskRadius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, EdgeSamplingStrategy strategy=Floor) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| EdgeMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleAllEdges) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| EdgeSamplingStrategy enum name | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
| EdgeUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleFauxEdge=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| FaceSimilar(MeshType &m, VertexSampler &ps, int sampleNum, bool dualFlag, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| FaceSubdivision(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| FaceSubdivisionOld(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| FaceUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| FillAndShuffleFacePointerVector(MeshType &m, std::vector< FacePointer > &faceVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| FillAndShuffleVertexPointerVector(MeshType &m, std::vector< VertexPointer > &vertVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| Floor enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
| getBestPrecomputedMontecarloSample(Point3i &cell, MontecarloSHT &samplepool, ScalarType diskRadius, const PoissonDiskParam &pp) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| getSampleFromCell(Point3i &cell, MontecarloSHT &samplepool) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| HierarchicalPoissonDisk(MeshType &origMesh, VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, const struct PoissonDiskParam pp=PoissonDiskParam()) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| InitRadiusHandleFromQuality(MeshType &sampleMesh, PerVertexFloatAttribute &rH, ScalarType diskRadius, ScalarType radiusVariance, bool invert) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| InitSpatialHashTable(MeshType &montecarloMesh, MontecarloSHT &montecarloSHT, ScalarType diskRadius, struct PoissonDiskParam pp=PoissonDiskParam()) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| LnFac(int n) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| Montecarlo(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| MontecarloPoisson(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| Poisson(double lambda) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| PoissonDiskPruning(VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, PoissonDiskParam &pp) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| PoissonDiskPruningByNumber(VertexSampler &ps, MeshType &m, size_t sampleNum, ScalarType &diskRadius, PoissonDiskParam &pp, float tolerance=0.04, int maxIter=20) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| PoissonRatioUniforms(double L) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| RandomBarycentric() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| RandomDouble01() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| RandomInt(unsigned int i) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| RandomPointInTriangle(const FaceType &f) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| RegularRecursiveOffset(MeshType &m, std::vector< CoordType > &pvec, ScalarType offset, float minDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| Round enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
| SamplingRandomGenerator() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| SingleFaceRaster(typename MeshType::FaceType &f, VertexSampler &ps, const Point2< typename MeshType::ScalarType > &v0, const Point2< typename MeshType::ScalarType > &v1, const Point2< typename MeshType::ScalarType > &v2, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| SingleFaceSimilar(FacePointer fp, VertexSampler &ps, int n_samples_per_edge) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_samples_per_edge, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| SingleFaceSubdivision(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| SingleFaceSubdivisionOld(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| StratifiedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| SubdivideAndSample(MeshType &m, std::vector< CoordType > &pvec, const Box3< ScalarType > bb, RRParam &rrp, float curDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| Texture(MeshType &m, VertexSampler &ps, int textureWidth, int textureHeight, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| TriMeshGrid typedef (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
| VertexAreaUniform(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| VertexBorder(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| VertexBorderCorner(MeshType &m, VertexSampler &ps, ScalarType angleRad) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| VertexCrease(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool onlySelected) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| VertexWeighted(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| WeightedArea(FaceType &f, PerVertexFloatAttribute &wH) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
| WeightedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, float variance) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |